Monthly Archives: December 2016

I can do that, can you?

catGenerally when I see a new game that is based on a licensed product my hopes don’t run high. Far too often US game companies just license a book, TV show or movie then grab some bad game design sitting on the shelf and presto they have a game. What they’re selling isn’t a game but a name. This is especially true for children’s games. Maybe these game companies think that if the child likes the theme it doesn’t matter if the game is terrible.

When I can Do That games sent me their “Cat in the Hat” game I was pleasantly surprised. Not only was the game play creative, the theme was great and the theme fit the game. It was true to the spirit of Dr Suess books, it was fun. It is also an activity game that gets the kids moving.

The game play is simple and can be learned in about 2 minutes. Setup takes another 2 minutes. The components are made from thick foam and look very durable. In addition the pieces are large enough not to be a safety issue with small children. The game is about encouraging children to try things and thus build self-confidence.

On each turn players draw a red, blue and yellow card. If any of their cards say stop, their turn is over immediately. If none of the cards are stop cards then they get a chance to do an activity and earn stars. The red card gives the basic activity such as “Jump three times”, the blue card names an object from the game such as “The Fish” or “The Ball” and finally the yellow card tells how you must hold the object, such as “Under your chin” or “on your head”. The player then decides if they can do that activity. If they try it and succeed they get to keep the 3 cards. If they don’t think they can do it, they get to draw new cards and as long as they are not Stop cards, they can try the new activity. The cards have blue stars on them, the more challenging the card the more stars. The player with the most stars wins.

The activities aren’t too easy nor are they too difficult and the rules have a note to parents about customizing the rules to fit the abilities of the children. The box says ages 4-8, however it will be fine with younger children as well.

It’s a truly great children’s game. It’s fun, creative and helps build confidence.

Highly Recommended

Zelosport Finger Baseball Super Advanced Rules

baseball_55Back in 2010 I did a review of Zelosport’s Finger Baseball game.

It’s an outstanding game. However, the basic rules are missing some of the more advanced elements of baseball. My close friend Lee Presser and I decided to fill in those missing elements. So here are 5 additional rules that take the game to a new level.

  1. Bunting: The batter announces a bunt attempt before the pitch. Place the slide on home plate and aim for the out boxes just above the batters choice. If the slider touches part of the out boxes then the bunt is successful. The runners advance and the batter is out. If the slider falls short of that area then the catcher throws the lead runner out and the batter is safe. If the slider goes past the out boxes then a double play occurs. The lead runner is out along with the batter. If you have a runner on third(squeeze play) the rules are the same except for a sucessful bunt the fielder can attempt to get the runner at the plate. To do that, flick the slider from where it stops toward the plate. If the slider touches part of the plate the runner is out and batter is safe.
  2. Called 3rd strikes: If the pitch ends completely withing the white portion of the plate then the result is an automatic strike out.
  3. Sacrifice Fly: With a runner on third if the slider lands completely within strike boxes at the back of the outfield then the result is a sacrifice fly instead of a strike.
  4. Relief Pitchers: Once during a game a player may bring in a relief pitcher. The first inning of relief you pitch from the front mound and the second inning you pitch from the middle mound.
  5. Leads and Pick-off plays: A baserunner may be moved off the base up to the width of the baserunner marker. If the baserunner is off the base then the pitcher can elect to try a pick-off. To pick-off a runner flick the slider towards the base they are on. If the slider touches any part of the base then the runner is out. However, if the slider does not touch the base or any brown area around the base then the throw is wild and the runners advance 1 base.

All other rules stay the same.

For more information about Finger Baseball visit their website: